Bienvenido, Invitado
Nombre de Usuario: Contraseña: Recordarme

TEMA: Actualización 1.7 y siguientes

Actualización 1.7 y siguientes 9 meses 2 semanas antes #1

  • i T o X
  • Avatar de i T o X
  • Fuera de línea
  • Administrador
  • Mensajes: 1302
  • Gracias recibidas 88
  • Karma: 7
Assetto Corsa v1.7 and RED PACK available!

The new build of Assetto Corsa offers a sensible amount of updates and new features asked by the simracing community, with the aim to offer a plenty of new options and keep the good path of improvements seen until today from the very first release.

One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.

Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.

Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.

Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!

Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.


More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.

Assetto Corsa REDPACK

KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!

The CARS:
Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce

The TRACK:
Spielberg REDBULL Ring Circuit

The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.


The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.

REDPACK DLC – List of Contents

Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce


Assetto Corsa 1.7 Changelog

- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer
Última Edición: 6 meses 1 día antes por i T o X.
El administrador ha desactivado la escritura pública.

Actualización 1.7 9 meses 2 semanas antes #2

  • BBJB
  • Avatar de BBJB
  • Fuera de línea
  • Socio SINL
  • Mensajes: 106
  • Gracias recibidas 11
  • Karma: 1
Bastantes cosillas nuevas no?????? Ya está todo en el server'??
El administrador ha desactivado la escritura pública.

Actualización 1.7 9 meses 2 semanas antes #3

  • trokolo
  • Avatar de trokolo
  • Fuera de línea
  • Administrador
  • Mensajes: 1238
  • Gracias recibidas 203
  • Karma: 12
Ya lo hemos actualizado todo, así que, A ENTRENAR CABRONES! :laugh
Última Edición: 9 meses 2 semanas antes por trokolo.
El administrador ha desactivado la escritura pública.

Actualización 1.7 7 meses 2 semanas antes #4

  • i T o X
  • Avatar de i T o X
  • Fuera de línea
  • Administrador
  • Mensajes: 1302
  • Gracias recibidas 88
  • Karma: 7
Quería resaltar lo siguiente:

Actualización 1.7

- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1

Actualización 1.8

- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
(Las replays no se resetearán cuando se reinicia la sesión (no necesita salir más del server para grabar la replay))
- Removed white flag: a new message will appear the moment the race leader starts his last lap.
(Se han eliminado bandera blanca: un nuevo mensaje aparecerá el momento en que el líder de la carrera comienza su última vuelta)


steamcommunity.com/games/assettocorsa/an...l/825670117297660641
Última Edición: 7 meses 2 semanas antes por i T o X.
El administrador ha desactivado la escritura pública.
Los siguientes usuarios han agradecido: trokolo

Actualización 1.7 6 meses 5 días antes #5

  • i T o X
  • Avatar de i T o X
  • Fuera de línea
  • Administrador
  • Mensajes: 1302
  • Gracias recibidas 88
  • Karma: 7
Actualización 1.9 (Porche Pack + Silverstone 1967)
Changelog:


– New Porsche Panamera G2 Turbo
– Added session time/laps on the top of the screen (laps are the leader ones)
– Now race is over when the car completes its lap and the leader has finished his last one
– Added dynamic ARB
– Fixed possible collision still active on race restart
– Added ERS recharge digital display
– Improved precision on all digital LEDs
– GT3 cars use tire model v10.
– Fixed TC sound distortion when triggered for the first time
– New camber grip variation formula (Thank You Nao!)
– Simplified DirectX 11 initialization
– Added official “Sparco” license to Assetto Corsa
– Added Ballast system through Ballast App (single player only)
– Added new F9 vertical layouts
– Added new driver + crew texture system
– Added new personal driver texture
– Fixed virtual mirrors rendered when not necessary
– Fixed KERS and ERS able to rev in neutral and reverse gear and overrev the engine
– Improved FFB App UI, so label is readable by VR users
– Added multiplayer splits
– Added Time Table leaderboard mode: this includes realtime splits and delta
– Added Fmod optimizations
– Added Anti-Wrecker protection
– Fixed AI “flapping” DRS in traffic
– Improved autoshifter
– Improved laptimes board by adding splits and tyre compound
– Fixed backfire animation freezing after session change
– Fixed leaderboard history in multiplayer
– Added voting spam protection
– Horizon locked view removed from Bumper camera
– Delta App reviewed
– Fixed possible flickering in case of engine stall
– Added backfire animation to Zonda R
– Python new functions and members
– getCarTyreCompound(carid)
– Tyre blister and grain are now tied to the “Wear” settings and not “Damage”. Wear=0 will turn off graining and blistering simulation
– Fmod updated to 1.08.12
– Updated SDK for modders
– Removed reverb snapshot in the Fmod project
– General audio engine code cleaning and bug fixing
– Vastly improved Fmod resource usage
– Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
– Fixed listener priority for cars in pits. They don’t steal the priority anymore
– Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
– Overall volume balance
– 7.1 surround should now work as expected (on all platforms)
– Fixed audio initialization pop when the session starts
– Stereo imaging now works as expected
– Fixed ambience sound affected by reverb zones
– Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
– Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
– Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
– Reworked surfaces audio curves
– Reworked skids logic
– Fixed skids positional sound
– New exterior skids sound
– Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
– Reworked code management for traction control and limiter events
– Tweaked wind and limiter sound emitter position in dashboard camera
– Audio compressor on engine_ext event now works as expected when many cars are involved
– Surfaces, crashes and skids are now properly audible in chase and track cameras
– Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
– Fixed load/coast smooth for AIs and multiplayer
– Fixed transmission smooth and pitch for multiplayer opponents
– Engine volume setting is now related to the player/focused car
– When driving, some opponent events are now audible (e.g. skids, surfaces and gear shifts if available)
– Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit “digital clicks”
– Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc…
– New dirt sound effects
– New brake squeal for some “old” cars
– Added audio fade when track camera changes
– Added [VERSION] section in audio.ini
– Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
– Slightly modified gear grind sound
– Fixed wrong listener position for track and car cameras in some situations
– Added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
– Added templates for Porsche Vol. 1 cars
– Fixed excessive brake light brightness on Ford Mustang
– Minor graphics fixes on Triple Pack cars
– [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
– [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]


Contenido Original Assetto Corsa + DLC
www.speedinlive.com/index.php/foro/asset...al-assetto-corsa-dlc
Última Edición: 6 meses 4 días antes por i T o X.
El administrador ha desactivado la escritura pública.

Actualización 1.7 2 meses 2 semanas antes #6

  • i T o X
  • Avatar de i T o X
  • Fuera de línea
  • Administrador
  • Mensajes: 1302
  • Gracias recibidas 88
  • Karma: 7
Actualización 1.12 de 14 de febrero:

Changelog:

- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc

- Audi Sport quattro S1 E2 rally car
- Highlands track (original 8152 m. - long 12191 m. - short 1714 m. y drift 5167 m.)

- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Porsche 911 R corrected rims 3D
- Porsche 911 GT3 R various 3D improvements and fixes
- Porsche 911 GT3 Cup skinnable triangle behind the doors (template included)
- New and updated V10 street and semislick tyres for all street cars
- New v10 tyre wear algorithms more sensitive to load
- Updated V10 tyres for hypercars
- Updated chassis balance and inertias for street cars
- Updated engine coast braking for street cars
- Updated V10 tyres for DTM cars
- Updated chassis and inertias for DTM cars
- Small updates on V10 tyres for Prototype C and Vintage GT and modern LMP1 cars (Mercedes C9, Porsche 962 Long and Short tail, Porsche 911 GT1, McLaren F1 GTR, Ferrari F40 S3, Porsche 919 LMP1 2015 and 2016)
- Updated V10 tyres for GT2/3 cars and Hyper cars
- Updated V10 tyres, chassis and inertias for GT4, Singlemaker Cup racing cars (458 S3, M235iR, 500 Assetto Corse, Maserati GranTurismo GT4, Lamborghini Super Trofeo, Porche Cayman Clubsport GT4 and 911 GT3 Cup 2017)
- Updated V10 tyres for F.Abarth
- Updated V10 tyres for Lotus 98T
- Updated V10 tyres for Lotus 49
- Updated V10 tyres for Praga and Tatuus Formula Abarth
- Updated V10 tyres for Lotus 25D and Maserati 250F
- Updated V10 tyres for Shelby Cobra, Lamborghini Miura
- Updated minimum pressures and optimum pressures for Ferrari F138 and SF15T
- Updated V10 tyres for Lotus Exos 125 and S1
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that assimetrical bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added vertical fin for Lotus 98T
- Updated chassis balance and inertias for Lotus 98T
- Updated chassis balance and inertias for Lotus 49
- Updated chassis balance and inertias for Lotus 25D, Maserati 250F
- Updated chassis balance and inertias for Shelby Cobra, Lamborghini Miura
- Updated chassis balance and inertias Lotus Exos 125 and S1
- Fixed penalty detection
- Online cut reporting (Gas Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (Gas Cut disabling)
- Suspension repair automatically fix body too (can't do it differently)
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- Added Decimals to DigitalItem Fuel script
- Graining is now reducing when driving in good temperature conditions
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can set it back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume
El administrador ha desactivado la escritura pública.

Actualización 1.7 1 mes 1 semana antes #7

  • i T o X
  • Avatar de i T o X
  • Fuera de línea
  • Administrador
  • Mensajes: 1302
  • Gracias recibidas 88
  • Karma: 7
Assetto Corsa v1.13 update available!

Community Announcements - Luca
the Mazda MX5 NA and the Mazda 787B as FREE bonus content.
But that's not all! Update v1.13 also natively brings the long-awaited OpenVR / VIVE support (beta) and some fixes for Oculus users,
as well as many new multiplayer features, including reversed grid races and mandatory pits with pit stops strategy presets! Check out the following changelog for all the improvement and fixes!

Update v1.13
- New Porsche 911 RSR 2017 for Porsche Pack 3
- New Mazda MX-5 Miata NA
- New Mazda 787B
: mod skins made for the original 787B mod will need to be updated using the new template
- Added OpenVR/Vive support (beta)
- Fixed Mazda MX-5 ND setup ride height false indication
- Fixed Alfa Romeo Giulietta QV gearbox damage
- Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
- Fixed Flag rendering for VR
- Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
- Added downshift protection alert (can be disabled through the launcher options)
- All GT2/GTE cars default to Medium tyres now (also for AI)
- Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
- Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
- Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0
- Updated Fanatec library to support new wheel bases.
- Fixed possible CPU warning when player gets retired.

Multiplayer Features
- Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.

- Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
- Fixed server result log not displaying invalid laps.
- Fixed end-of-race session status for lapped players in lap races.
- Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
- Updated Shared Memory
El administrador ha desactivado la escritura pública.
Tiempo de carga de la página: 0.180 segundos
Gracias a Foro Kunena