Bienvenido, Invitado
Nombre de Usuario: Contraseña: Recordarme

TEMA: Build 590

Build 590 3 años 7 meses antes #1

  • JMCardenas
  • Avatar de JMCardenas
  • Fuera de línea
  • Socio SINL
  • Mensajes: 1291
  • Gracias recibidas 51
  • Karma: 7
Recien publicadita...

Build 590 - Enlace descarga Build 590

Fixed bug with HDR lum histogram when in SLI mode
Fixed 3D Vision problem with tire shader
Added extended ambient shadows under cars
Modified EnvReflections = Off mode to render only sky/clouds into ref map

Added "+memstats" cmdline option to output memory usage file

Fixed crash on MP lobby UI page
Fixed an issue with duplicate mas names during packaging; incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creation
Fixed bug where 1st time running after fresh install keyboard and controller support will be disabled.
Fixed a potential problem with upgrades that adjust gear settings.
Fix issue where sometimes shadows were fuzzy in cockpit until you hit Insert three times.
Fix for sidebars not clearing when exiting replay mode directly from control screen.
Fix for issue where a vehicle is constantly loaded/unloaded in multiplayer when they have a special skin

Added "Copy To Clipboard" button to TTool.
Fixed viewer.exe crash
Corrected rFactor Mod Mode.exe UI
Fixed lockup when mouse is moved in mod mode

UI / HUD / Options:
Added a button to manually transfer loose livery file, so that you may update the server's copy or get the latest version of the livery stored on the server.
Disabled Mod button if server and client version do not match.

Fixed +oneclick crash
Fixed join button greyed out issue
Message box shown if dedicated server is stated with oneclick but no mod is loaded
Reduced likelihood of problem in non-race multiplayer sessions where vehicles that joined late would usually not load.


Preventing driver database from growing much larger than it needs with duplicate entries
Loading custom paths from the loose track directory (*.aip files contain info for a single path)
Small change attempting to reduce AI tendency to stay behind a slower car.

i7-2600K 3.4Ghz / 16Gb 4x4Gb GSkillRipjawsXDDR3 1600 / Asus ROG Strix Geforce GTX 1080 A8GB GDDR5X / 256Gb SSD Samsung840Pro SATA3 + 2x500Gb WDBlack SATA3 / Asus P8P67 Socket1155 / CoolerMaster 1000 80+Gold / ATX CoolerMasterCM690 II / NoctuaNH-D14 / Dell22" 1850x1050 2ms / G29 Logitech / Fibra 300-30 / Win7.64
El administrador ha desactivado la escritura pública.
Tiempo de carga de la página: 0.129 segundos
Gracias a Foro Kunena